v3.1.0: fixed camera following enemies after teleport in specific cases

This commit is contained in:
Evan Debenham
2025-05-31 19:12:15 -04:00
committed by Evan Debenham
parent f599bba4c0
commit 8c3a94037c
2 changed files with 10 additions and 0 deletions

View File

@@ -269,6 +269,10 @@ public class Camera extends Gizmo {
panIntensity = intensity;
}
public synchronized Visual followTarget(){
return followTarget;
}
public synchronized void setFollowDeadzone( float deadzone ){
followDeadzone = deadzone;
}