v2.0.0: Charged shot now expires after a long period of time

This commit is contained in:
Evan Debenham
2023-02-10 13:12:50 -05:00
parent 43374be92f
commit 8c8828d1ed
@@ -24,6 +24,7 @@ package com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee;
import com.shatteredpixel.shatteredpixeldungeon.Assets; import com.shatteredpixel.shatteredpixeldungeon.Assets;
import com.shatteredpixel.shatteredpixeldungeon.actors.Char; import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff; import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.FlavourBuff;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero; import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
import com.shatteredpixel.shatteredpixeldungeon.messages.Messages; import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet; import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
@@ -56,13 +57,13 @@ public class Crossbow extends MeleeWeapon {
} }
beforeAbilityUsed(hero); beforeAbilityUsed(hero);
Buff.affect(hero, ChargedShot.class); Buff.prolong(hero, ChargedShot.class, 100f);
hero.sprite.operate(hero.pos); hero.sprite.operate(hero.pos);
hero.next(); hero.next();
afterAbilityUsed(hero); afterAbilityUsed(hero);
} }
public static class ChargedShot extends Buff{ public static class ChargedShot extends FlavourBuff{
{ {
announced = true; announced = true;