v0.3.1: reworked the trap special room type
This commit is contained in:
committed by
Evan Debenham
parent
38852c357e
commit
8c96647743
@@ -21,7 +21,6 @@
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package com.shatteredpixel.shatteredpixeldungeon.levels.painters;
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import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Poison;
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import com.shatteredpixel.shatteredpixeldungeon.items.Generator;
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import com.shatteredpixel.shatteredpixeldungeon.items.Heap;
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import com.shatteredpixel.shatteredpixeldungeon.items.Item;
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@@ -29,25 +28,29 @@ import com.shatteredpixel.shatteredpixeldungeon.items.potions.PotionOfLevitation
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import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
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import com.shatteredpixel.shatteredpixeldungeon.levels.Room;
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import com.shatteredpixel.shatteredpixeldungeon.levels.Terrain;
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import com.shatteredpixel.shatteredpixeldungeon.levels.traps.ParalyticTrap;
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import com.shatteredpixel.shatteredpixeldungeon.levels.traps.SummoningTrap;
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import com.shatteredpixel.shatteredpixeldungeon.levels.traps.ToxicTrap;
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import com.shatteredpixel.shatteredpixeldungeon.levels.traps.Trap;
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import com.shatteredpixel.shatteredpixeldungeon.levels.traps.*;
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import com.watabou.utils.Random;
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public class TrapsPainter extends Painter {
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public static void paint( Level level, Room room ) {
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Class traps[] = new Class[]{
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ToxicTrap.class, ToxicTrap.class, ToxicTrap.class,
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ParalyticTrap.class, ParalyticTrap.class,
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!Dungeon.bossLevel(Dungeon.depth + 1) ? null : SummoningTrap.class};
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fill( level, room, Terrain.WALL );
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Class trap = Random.element(traps);
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Class<? extends Trap> trapClass;
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switch (Random.Int(5)){
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case 0: default:
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trapClass = SpearTrap.class;
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break;
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case 1:
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trapClass = !Dungeon.bossLevel(Dungeon.depth + 1)? null : SummoningTrap.class;
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break;
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case 2: case 3: case 4:
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trapClass = Random.oneOf(levelTraps[Dungeon.depth/5]);
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break;
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}
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if (trap == null){
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if (trapClass == null){
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fill(level, room, 1, Terrain.CHASM);
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} else {
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fill(level, room, 1, Terrain.TRAP);
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@@ -81,7 +84,7 @@ public class TrapsPainter extends Painter {
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for(int cell : room.getCells()) {
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if (level.map[cell] == Terrain.TRAP){
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try {
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level.setTrap(((Trap) trap.newInstance()).reveal(), cell);
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level.setTrap(((Trap) trapClass.newInstance()).reveal(), cell);
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} catch (Exception e) {
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e.printStackTrace();
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}
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@@ -129,4 +132,18 @@ public class TrapsPainter extends Painter {
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return prize;
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}
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@SuppressWarnings("unchecked")
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private static Class<?extends Trap>[][] levelTraps = new Class[][]{
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//sewers
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{ToxicTrap.class, TeleportationTrap.class, FlockTrap.class},
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//prison
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{ConfusionTrap.class, ExplosiveTrap.class, ParalyticTrap.class},
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//caves
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{BlazingTrap.class, VenomTrap.class, ExplosiveTrap.class},
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//city
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{WarpingTrap.class, VenomTrap.class, DisintegrationTrap.class},
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//halls, muahahahaha
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{GrimTrap.class}
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};
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}
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