v0.9.0: added autoAdjust to scrolling water/walls
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@@ -102,6 +102,7 @@ public class AlchemyScene extends PixelScene {
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Blending.enable();
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Blending.enable();
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}
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}
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};
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};
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water.autoAdjust = true;
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add(water);
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add(water);
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Image im = new Image(TextureCache.createGradient(0x66000000, 0x88000000, 0xAA000000, 0xCC000000, 0xFF000000));
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Image im = new Image(TextureCache.createGradient(0x66000000, 0x88000000, 0xAA000000, 0xCC000000, 0xFF000000));
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@@ -204,6 +204,7 @@ public class GameScene extends PixelScene {
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Blending.enable();
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Blending.enable();
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}
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}
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};
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};
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water.autoAdjust = true;
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terrain.add( water );
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terrain.add( water );
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ripples = new Group();
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ripples = new Group();
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+1
@@ -171,6 +171,7 @@ public class InterlevelScene extends PixelScene {
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}
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}
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};
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};
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bg.scale(4, 4);
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bg.scale(4, 4);
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bg.autoAdjust = true;
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add(bg);
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add(bg);
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Image im = new Image(TextureCache.createGradient(0xAA000000, 0xBB000000, 0xCC000000, 0xDD000000, 0xFF000000)){
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Image im = new Image(TextureCache.createGradient(0xAA000000, 0xBB000000, 0xCC000000, 0xDD000000, 0xFF000000)){
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