From 8d328a62a2192924de974f9d503aeea052e6fc79 Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Tue, 27 Sep 2022 17:29:57 -0400 Subject: [PATCH] v1.4.0: fixed further acidic scorpio sprite issues --- .../shatteredpixeldungeon/sprites/AcidicSprite.java | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/AcidicSprite.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/AcidicSprite.java index 1055a1ec5..e13ee8865 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/AcidicSprite.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/AcidicSprite.java @@ -34,18 +34,18 @@ public class AcidicSprite extends ScorpioSprite { TextureFilm frames = new TextureFilm( texture, 17, 17 ); idle = new Animation( 12, true ); - idle.frames( frames, 14, 14, 14, 14, 14, 14, 14, 14, 15, 16, 15, 16, 15, 16 ); + idle.frames( frames, 15, 15, 15, 15, 15, 15, 15, 15, 16, 17, 16, 17, 16, 17 ); run = new Animation( 4, true ); - run.frames( frames, 19, 20 ); + run.frames( frames, 20, 21 ); attack = new Animation( 15, false ); - attack.frames( frames, 14, 17, 18 ); + attack.frames( frames, 15, 18, 19 ); zap = attack.clone(); die = new Animation( 12, false ); - die.frames( frames, 14, 21, 22, 23, 24 ); + die.frames( frames, 15, 22, 23, 24, 25 ); play( idle ); }