diff --git a/core/src/main/assets/messages/items/items.properties b/core/src/main/assets/messages/items/items.properties index f5bb398e9..1d5a55650 100644 --- a/core/src/main/assets/messages/items/items.properties +++ b/core/src/main/assets/messages/items/items.properties @@ -1796,8 +1796,8 @@ items.weapon.melee.gauntlet.desc=This massive gauntlet is made of crimson fabric items.weapon.melee.glaive.name=glaive items.weapon.melee.glaive.stats_desc=This is a rather slow weapon.\nThis weapon has extra reach. items.weapon.melee.glaive.ability_name=spike -items.weapon.melee.glaive.typical_ability_desc=The Duelist can use the tip of a glaive to _spike_ an enemy that is in range but not adjacent. This typically deals _%1$d-%2$d_ damage, knocks the enemy back, and is guaranteed to hit. -items.weapon.melee.glaive.ability_desc=The Duelist can use the tip of a glaive to _spike_ an enemy that is in range but not adjacent. This deals _%1$d-%2$d_ damage, knocks the enemy back, and is guaranteed to hit. +items.weapon.melee.glaive.typical_ability_desc=The Duelist can use the tip of a glaive to _spike_ an enemy that is in range but not adjacent. This typically deals _%1$d-%2$d damage_, knocks the enemy back, and is guaranteed to hit. +items.weapon.melee.glaive.ability_desc=The Duelist can use the tip of a glaive to _spike_ an enemy that is in range but not adjacent. This deals _%1$d-%2$d damage_, knocks the enemy back, and is guaranteed to hit. items.weapon.melee.glaive.desc=A massive polearm consisting of a sword blade on the end of a pole. items.weapon.melee.gloves.name=studded gloves @@ -1957,15 +1957,15 @@ items.weapon.melee.scimitar$sworddance.desc=The Duelist is making quick momentum items.weapon.melee.sickle.name=sickle items.weapon.melee.sickle.stats_desc=This is a rather inaccurate weapon. items.weapon.melee.sickle.ability_name=harvest -items.weapon.melee.sickle.typical_ability_desc=The Duelist can _harvest_ an enemy with a sickle. This devastating attack is guaranteed to hit and typically deals _%d damage._ This damage is applied as bleeding if the target isn't immune. -items.weapon.melee.sickle.ability_desc=The Duelist can _harvest_ an enemy with a sickle. This devastating attack is guaranteed to hit and deals _%d damage._ This damage is applied as bleeding if the target isn't immune. +items.weapon.melee.sickle.typical_ability_desc=The Duelist can _harvest_ an enemy with a sickle. This devastating attack is guaranteed to hit and typically deals _%d damage_. This damage is applied as bleeding if the target isn't immune. +items.weapon.melee.sickle.ability_desc=The Duelist can _harvest_ an enemy with a sickle. This devastating attack is guaranteed to hit and deals _%d damage_. This damage is applied as bleeding if the target isn't immune. items.weapon.melee.sickle.desc=A handheld farming tool that can double as a strong but unwieldy weapon. items.weapon.melee.spear.name=spear items.weapon.melee.spear.stats_desc=This is a rather slow weapon.\nThis weapon has extra reach. items.weapon.melee.spear.ability_name=spike -items.weapon.melee.spear.typical_ability_desc=The Duelist can use the tip of a spear to _spike_ an enemy that is in range but not adjacent. This typically deals _%1$d-%2$d_ damage, knocks the enemy back, and is guaranteed to hit. -items.weapon.melee.spear.ability_desc=The Duelist can use the tip of a spear to _spike_ an enemy that is in range but not adjacent. This deals _%1$d-%2$d_ damage, knocks the enemy back, and is guaranteed to hit. +items.weapon.melee.spear.typical_ability_desc=The Duelist can use the tip of a spear to _spike_ an enemy that is in range but not adjacent. This typically deals _%1$d-%2$d damage_, knocks the enemy back, and is guaranteed to hit. +items.weapon.melee.spear.ability_desc=The Duelist can use the tip of a spear to _spike_ an enemy that is in range but not adjacent. This deals _%1$d-%2$d damage_, knocks the enemy back, and is guaranteed to hit. items.weapon.melee.spear.desc=A slender wooden rod tipped with sharpened iron. items.weapon.melee.sword.name=sword @@ -1986,8 +1986,8 @@ items.weapon.melee.warhammer.desc=Few creatures can withstand the crushing blow items.weapon.melee.warscythe.name=war scythe items.weapon.melee.warscythe.stats_desc=This is a rather inaccurate weapon. items.weapon.melee.warscythe.ability_name=harvest -items.weapon.melee.warscythe.typical_ability_desc=The Duelist can _harvest_ an enemy with a war scythe. This devastating attack is guaranteed to hit and typically deals _%d damage._ This damage is applied as bleeding if the target isn't immune. -items.weapon.melee.warscythe.ability_desc=The Duelist can _harvest_ an enemy with a war scythe. This devastating attack is guaranteed to hit and deals _%d damage._ This damage is applied as bleeding if the target isn't immune. +items.weapon.melee.warscythe.typical_ability_desc=The Duelist can _harvest_ an enemy with a war scythe. This devastating attack is guaranteed to hit and typically deals _%d damage_. This damage is applied as bleeding if the target isn't immune. +items.weapon.melee.warscythe.ability_desc=The Duelist can _harvest_ an enemy with a war scythe. This devastating attack is guaranteed to hit and deals _%d damage_. This damage is applied as bleeding if the target isn't immune. items.weapon.melee.warscythe.desc=This large and unwieldy tool has been reinforced to make it better at cutting foes than crops. items.weapon.melee.whip.name=whip