v0.3.4: switched to rendered text in a bunch of places
This commit is contained in:
committed by
Evan Debenham
parent
82da647534
commit
8e508ab040
@@ -21,7 +21,6 @@
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package com.shatteredpixel.shatteredpixeldungeon.scenes;
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import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
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import com.watabou.noosa.BitmapTextMultiline;
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import com.watabou.noosa.Camera;
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import com.watabou.noosa.Game;
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import com.watabou.noosa.Image;
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@@ -31,6 +30,7 @@ import com.shatteredpixel.shatteredpixeldungeon.ResultDescriptions;
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import com.shatteredpixel.shatteredpixeldungeon.effects.Flare;
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import com.shatteredpixel.shatteredpixeldungeon.effects.Speck;
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import com.shatteredpixel.shatteredpixeldungeon.ui.RedButton;
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import com.watabou.noosa.RenderedTextMultiline;
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import com.watabou.utils.Random;
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public class AmuletScene extends PixelScene {
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@@ -48,11 +48,10 @@ public class AmuletScene extends PixelScene {
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public void create() {
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super.create();
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BitmapTextMultiline text = null;
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RenderedTextMultiline text = null;
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if (!noText) {
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text = createMultiline( Messages.get(this, "text"), 8 );
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text.maxWidth = WIDTH;
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text.measure();
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text = renderMultiline( Messages.get(this, "text"), 8 );
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text.maxWidth(WIDTH);
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add( text );
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}
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@@ -94,11 +93,10 @@ public class AmuletScene extends PixelScene {
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amulet.x = (Camera.main.width - amulet.width) / 2;
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amulet.y = (Camera.main.height - height) / 2;
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text.setPos((Camera.main.width - text.width()) / 2, amulet.y + amulet.height + LARGE_GAP);
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text.x = (Camera.main.width - text.width()) / 2;
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text.y = amulet.y + amulet.height + LARGE_GAP;
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btnExit.setPos( (Camera.main.width - btnExit.width()) / 2, text.y + text.height() + LARGE_GAP );
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btnExit.setPos( (Camera.main.width - btnExit.width()) / 2, text.top() + text.height() + LARGE_GAP );
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btnStay.setPos( btnExit.left(), btnExit.bottom() + SMALL_GAP );
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}
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