v0.3.4: switched to rendered text in a bunch of places
This commit is contained in:
committed by
Evan Debenham
parent
82da647534
commit
8e508ab040
@@ -20,18 +20,18 @@
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*/
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package com.shatteredpixel.shatteredpixeldungeon.windows;
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import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
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import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.npcs.Imp;
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import com.shatteredpixel.shatteredpixeldungeon.items.Item;
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import com.shatteredpixel.shatteredpixeldungeon.items.quest.DwarfToken;
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import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
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import com.shatteredpixel.shatteredpixeldungeon.scenes.PixelScene;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSprite;
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import com.shatteredpixel.shatteredpixeldungeon.ui.RedButton;
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import com.shatteredpixel.shatteredpixeldungeon.ui.Window;
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import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
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import com.shatteredpixel.shatteredpixeldungeon.utils.Utils;
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import com.watabou.noosa.BitmapTextMultiline;
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import com.watabou.noosa.RenderedTextMultiline;
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public class WndImp extends Window {
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@@ -49,10 +49,9 @@ public class WndImp extends Window {
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titlebar.setRect( 0, 0, WIDTH, 0 );
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add( titlebar );
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BitmapTextMultiline message = PixelScene.createMultiline( Messages.get(this, "message"), 6 );
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message.maxWidth = WIDTH;
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message.measure();
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message.y = titlebar.bottom() + GAP;
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RenderedTextMultiline message = PixelScene.renderMultiline( Messages.get(this, "message"), 6 );
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message.maxWidth(WIDTH);
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message.setPos(0, titlebar.bottom() + GAP);
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add( message );
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RedButton btnReward = new RedButton( Messages.get(this, "reward") ) {
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@@ -61,7 +60,7 @@ public class WndImp extends Window {
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takeReward( imp, tokens, Imp.Quest.reward );
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}
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};
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btnReward.setRect( 0, message.y + message.height() + GAP, WIDTH, BTN_HEIGHT );
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btnReward.setRect( 0, message.top() + message.height() + GAP, WIDTH, BTN_HEIGHT );
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add( btnReward );
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resize( WIDTH, (int)btnReward.bottom() );
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