v0.3.4: switched to rendered text in a bunch of places
This commit is contained in:
committed by
Evan Debenham
parent
82da647534
commit
8e508ab040
@@ -20,21 +20,21 @@
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*/
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package com.shatteredpixel.shatteredpixeldungeon.windows;
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import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
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import com.watabou.noosa.Game;
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import com.shatteredpixel.shatteredpixeldungeon.Rankings;
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import com.shatteredpixel.shatteredpixeldungeon.Statistics;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
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import com.shatteredpixel.shatteredpixeldungeon.items.Ankh;
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import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
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import com.shatteredpixel.shatteredpixeldungeon.scenes.InterlevelScene;
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import com.shatteredpixel.shatteredpixeldungeon.scenes.PixelScene;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSprite;
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import com.shatteredpixel.shatteredpixeldungeon.ui.RedButton;
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import com.shatteredpixel.shatteredpixeldungeon.ui.Window;
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import com.watabou.noosa.BitmapTextMultiline;
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import com.watabou.noosa.Game;
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import com.watabou.noosa.RenderedTextMultiline;
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public class WndResurrect extends Window {
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private static final int WIDTH = 120;
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private static final int BTN_HEIGHT = 20;
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private static final float GAP = 2;
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@@ -55,10 +55,9 @@ public class WndResurrect extends Window {
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titlebar.setRect( 0, 0, WIDTH, 0 );
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add( titlebar );
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BitmapTextMultiline message = PixelScene.createMultiline( Messages.get(this, "message"), 6 );
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message.maxWidth = WIDTH;
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message.measure();
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message.y = titlebar.bottom() + GAP;
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RenderedTextMultiline message = PixelScene.renderMultiline( Messages.get(this, "message"), 6 );
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message.maxWidth(WIDTH);
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message.setPos(0, titlebar.bottom() + GAP);
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add( message );
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RedButton btnYes = new RedButton( Messages.get(this, "yes") ) {
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@@ -72,7 +71,7 @@ public class WndResurrect extends Window {
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Game.switchScene( InterlevelScene.class );
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}
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};
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btnYes.setRect( 0, message.y + message.height() + GAP, WIDTH, BTN_HEIGHT );
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btnYes.setRect( 0, message.top() + message.height() + GAP, WIDTH, BTN_HEIGHT );
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add( btnYes );
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RedButton btnNo = new RedButton( Messages.get(this, "no") ) {
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