v0.9.3: fully implemented the redesigned Elemental Blast ability

This commit is contained in:
Evan Debenham
2021-05-13 20:54:45 -04:00
parent 8eedc0d215
commit 8e84b01738
5 changed files with 287 additions and 45 deletions
@@ -540,10 +540,10 @@ actors.hero.talent.necromancers_minions.desc=_+1:_ When a soul marked enemy dies
actors.hero.talent.blast_radius.title=blast radius
actors.hero.talent.blast_radius.desc=_+1:_ Elemental blast's radius is increased to _5 tiles_, from 4.\n\n_+2:_ Elemental blast's radius is increased to _6 tiles_, from 4.\n\n_+3:_ Elemental blast's radius is increased to _7 tiles_, from 4.\n\n_+4:_ Elemental blast's radius is increased to _8 tiles_, from 4.
actors.hero.talent.elemental_blast_2.title=TODO NAME
actors.hero.talent.elemental_blast_2.desc=TODO DESC
actors.hero.talent.elemental_blast_3.title=TODO NAME
actors.hero.talent.elemental_blast_3.desc=TODO DESC
actors.hero.talent.elemental_power.title=elemental power
actors.hero.talent.elemental_power.desc=_+1:_ The power of elemental blast is increased by _15%_.\n\n_+2:_ The power of elemental blast is increased by _30%_.\n\n_+3:_ The power of elemental blast is increased by _45%_.\n\n_+4:_ The power of elemental blast is increased by _60%_.
actors.hero.talent.reactive_barrier.title=reactive barrier
actors.hero.talent.reactive_barrier.desc=_+1:_ The Mage gains _2 shielding_ for every character affected by elemental blast.\n\n_+2:_ The Mage gains _4 shielding_ for every character affected by elemental blast.\n\n_+3:_ The Mage gains _6 shielding_ for every character affected by elemental blast.\n\n_+4:_ The Mage gains _8 shielding_ for every character affected by elemental blast.
actors.hero.talent.mage_2_1.title=TODO NAME
actors.hero.talent.mage_2_1.desc=TODO DESC