From 8e86641620d97135647cf4ace84d05107589996f Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Tue, 23 Aug 2022 13:13:07 -0400 Subject: [PATCH] v1.4.0: fixed albino rats bleeding for 0 --- .../shatteredpixeldungeon/actors/mobs/Albino.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Albino.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Albino.java index 11884568a..0ba6c3e8e 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Albino.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Albino.java @@ -43,7 +43,7 @@ public class Albino extends Rat { @Override public int attackProc( Char enemy, int damage ) { damage = super.attackProc( enemy, damage ); - if (Random.Int( 2 ) == 0) { + if (damage > 0 && Random.Int( 2 ) == 0) { Buff.affect( enemy, Bleeding.class ).set( damage ); }