v0.4.0: reworked/added the 5 basic swords
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@@ -0,0 +1,15 @@
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package com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
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public class Greatsword extends MeleeWeapon {
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{
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image = ItemSpriteSheet.GREATSWORD;
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}
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public Greatsword() {
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super( 5, 1f, 1f );
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}
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}
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@@ -0,0 +1,36 @@
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/*
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* Pixel Dungeon
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* Copyright (C) 2012-2015 Oleg Dolya
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*
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* Shattered Pixel Dungeon
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* Copyright (C) 2014-2016 Evan Debenham
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
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//this class is named as such to avoid conflicts with the ShortSword class, from pre-0.4.0
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public class NewShortsword extends MeleeWeapon {
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{
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image = ItemSpriteSheet.SHORTSWORD;
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}
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public NewShortsword() {
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super( 2, 1f, 1f );
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}
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}
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+4
-4
@@ -22,13 +22,13 @@ package com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
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public class ShortSword extends MeleeWeapon {
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public class WornShortsword extends MeleeWeapon {
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{
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image = ItemSpriteSheet.WORN_SHORTSWORD;
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}
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public ShortSword() {
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public WornShortsword() {
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super( 1, 1f, 1f );
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}
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