From 8fa9eea559599e99304bfee0d2d8913c760be5f1 Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Tue, 14 Jun 2022 16:43:30 -0400 Subject: [PATCH] v1.3.0: crystal keys now appear on the top of pit room heaps --- .../shatteredpixeldungeon/levels/rooms/special/PitRoom.java | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/special/PitRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/special/PitRoom.java index 592b2f53b..738902eef 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/special/PitRoom.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/special/PitRoom.java @@ -83,12 +83,14 @@ public class PitRoom extends SpecialRoom { break; } } while ( mainLoot == null || Challenges.isItemBlocked(mainLoot)); - level.drop(mainLoot, remains).setHauntedIfCursed(); + level.drop(mainLoot, remains).setHauntedIfCursed().type = Heap.Type.SKELETON; int n = Random.IntRange( 1, 2 ); for (int i=0; i < n; i++) { level.drop( prize( level ), remains ).setHauntedIfCursed(); } + + level.drop( new CrystalKey( Dungeon.depth ), remains ); } private static Item prize( Level level ) {