From 907bf6c439ca2125498b02768bb3bcf5ddba367c Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Sun, 15 Feb 2015 04:24:59 -0500 Subject: [PATCH] v0.2.4: signs now properly ignite again in the demon halls --- .../shatteredpixeldungeon/levels/features/Sign.java | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/levels/features/Sign.java b/src/com/shatteredpixel/shatteredpixeldungeon/levels/features/Sign.java index dce49b3cd..052debecb 100644 --- a/src/com/shatteredpixel/shatteredpixeldungeon/levels/features/Sign.java +++ b/src/com/shatteredpixel/shatteredpixeldungeon/levels/features/Sign.java @@ -106,7 +106,8 @@ public class Sign { if (index < TIPS.length) { GameScene.show( new WndMessage( TIPS[index] ) ); - } else { + + if (index >= 21) Level.set( pos, Terrain.EMBERS ); GameScene.updateMap( pos ); @@ -115,8 +116,6 @@ public class Sign { CellEmitter.get( pos ).burst( ElmoParticle.FACTORY, 6 ); Sample.INSTANCE.play( Assets.SND_BURNING ); - GLog.w( TXT_BURN ); - } } }