From 90b3ac6ab40288d97ab725b7a8d55eba8bb0c997 Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Thu, 13 Nov 2025 19:55:35 -0500 Subject: [PATCH] v3.3.0: fixed new hostile champs logic not using scaling depth --- .../shatteredpixeldungeon/actors/buffs/ChampionEnemy.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/ChampionEnemy.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/ChampionEnemy.java index 578bea59f..3abc1070f 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/ChampionEnemy.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/ChampionEnemy.java @@ -116,7 +116,7 @@ public abstract class ChampionEnemy extends Buff { Buff.affect(m, buffCls); //numbers of mobs until a champion scales from 1/8 to 1/6 as depths increases - Dungeon.mobsToChampion += 8 - Math.min(20, Dungeon.depth-1)/10f; + Dungeon.mobsToChampion += 8 - Math.min(20, Dungeon.scalingDepth()-1)/10f; if (m.state != m.PASSIVE) { m.state = m.WANDERING; }