v1.2.0: improved how the game handles being interrupted while saving
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@@ -110,3 +110,4 @@ scenes.welcomescene.lang_warning_title=Incomplete Translation
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scenes.welcomescene.lang_warning_msg=Some of the new content from this update has not yet been translated.\n\nSome phrases may be written in English.\n\nThe translation teams are working to resolve this and a full translation should be patched in soon.\n\nThank you for your patience.
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scenes.welcomescene.continue=Continue
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scenes.welcomescene.changelist=Changelist
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scenes.welcomescene.save_warning=Shattered Pixel Dungeon was interrupted while trying to save your game data recently.\n\nShattered has built-in protections against this, so your game data is probably fine. You may want to check to be sure.\n\nThis usually happens when your device suddenly loses power, or if it terminates Shattered without letting it close properly. Battery saver features can often cause this on mobile devices.
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@@ -38,6 +38,9 @@ import com.shatteredpixel.shatteredpixeldungeon.ui.Archs;
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import com.shatteredpixel.shatteredpixeldungeon.ui.Icons;
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import com.shatteredpixel.shatteredpixeldungeon.ui.RenderedTextBlock;
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import com.shatteredpixel.shatteredpixeldungeon.ui.StyledButton;
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import com.shatteredpixel.shatteredpixeldungeon.windows.WndError;
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import com.shatteredpixel.shatteredpixeldungeon.windows.WndHardNotification;
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import com.shatteredpixel.shatteredpixeldungeon.windows.WndMessage;
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import com.watabou.glwrap.Blending;
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import com.watabou.noosa.Camera;
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import com.watabou.noosa.ColorBlock;
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@@ -58,6 +61,21 @@ public class WelcomeScene extends PixelScene {
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final int previousVersion = SPDSettings.version();
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if (FileUtils.cleanTempFiles()){
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add(new WndHardNotification(Icons.get(Icons.WARNING),
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Messages.get(WndError.class, "title"),
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Messages.get(this, "save_warning"),
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Messages.get(this, "continue"),
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5){
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@Override
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public void hide() {
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super.hide();
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ShatteredPixelDungeon.resetScene();
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}
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});
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return;
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}
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if (ShatteredPixelDungeon.versionCode == previousVersion && !SPDSettings.intro()) {
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ShatteredPixelDungeon.switchNoFade(TitleScene.class);
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return;
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