v2.3.0: fixed wrong hero sprite if hero armor transfer unequips armor
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+4
@@ -35,6 +35,7 @@ import com.shatteredpixel.shatteredpixeldungeon.items.Item;
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import com.shatteredpixel.shatteredpixeldungeon.items.rings.RingOfEnergy;
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import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
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import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.HeroSprite;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSprite;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
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import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
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@@ -222,6 +223,9 @@ abstract public class ClassArmor extends Armor {
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armor.detach(hero.belongings.backpack);
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if (hero.belongings.armor == armor){
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hero.belongings.armor = null;
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if (hero.sprite instanceof HeroSprite) {
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((HeroSprite) hero.sprite).updateArmor();
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}
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}
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level(armor.trueLevel());
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tier = armor.tier;
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