v0.4.0: refactoring for enchant/glyph referencing

This commit is contained in:
Evan Debenham
2016-06-15 03:03:27 -04:00
committed by Evan Debenham
parent 4c8bcade38
commit 912fd447d0
11 changed files with 24 additions and 28 deletions
@@ -83,7 +83,7 @@ public class Stylus extends Item {
if (!armor.isIdentified() ){
GLog.w( Messages.get(this, "identify"));
return;
} else if (armor.cursed || (armor.glyph != null && armor.glyph.curse())){
} else if (armor.cursed || armor.hasCurseGlyph()){
GLog.w( Messages.get(this, "cursed"));
return;
}
@@ -355,10 +355,10 @@ public class Armor extends EquipableItem {
@Override
public int price() {
int price = 10 * (1 << (tier - 1));
if (glyph != null) {
if (hasCurseGlyph()) {
price *= 1.5;
}
if (cursed && cursedKnown) {
if (cursedKnown && (cursed || hasCurseGlyph())) {
price /= 2;
}
if (levelKnown) {
@@ -40,7 +40,7 @@ public class RingOfEvasion extends Ring {
public boolean attachTo( Char target ) {
pos = target.pos;
effectiveLevel = Math.min(0, level);
effectiveLevel = Math.min(0, level());
return super.attachTo(target);
}
@@ -56,12 +56,12 @@ public class RingOfEvasion extends Ring {
}
}
if (level < 1){
effectiveLevel = level;
if (level() < 1){
effectiveLevel = level();
} else if (seen) {
effectiveLevel = Math.max(effectiveLevel - 1, 0);
} else {
effectiveLevel = Math.min(effectiveLevel + 1, level);
effectiveLevel = Math.min(effectiveLevel + 1, level());
}
return super.act();
@@ -75,7 +75,7 @@ public class ScrollOfUpgrade extends InventoryScroll {
a.upgrade();
if (hadCursedGlyph && a.glyph == null){
if (hadCursedGlyph && !a.hasCurseGlyph()){
removeCurse( Dungeon.hero );
} else if (wasCursed && !a.cursed){
weakenCurse( Dungeon.hero );
@@ -141,7 +141,7 @@ abstract public class Weapon extends KindOfWeapon {
int encumbrance = STRReq() - hero.STR();
if (enchantment instanceof Wayward)
if (hasEnchant(Wayward.class))
encumbrance = Math.max(3, encumbrance+3);
float ACC = this.ACC;
@@ -180,7 +180,7 @@ abstract public class Weapon extends KindOfWeapon {
@Override
public int reachFactor(Hero hero) {
return enchantment instanceof Projecting ? RCH+1 : RCH;
return hasEnchant(Projecting.class) ? RCH+1 : RCH;
}
@Override
@@ -106,10 +106,10 @@ public class MeleeWeapon extends Weapon {
@Override
public int price() {
int price = 20 * (1 << (tier - 1));
if (enchantment != null) {
if (hasGoodEnchant()) {
price *= 1.5;
}
if (cursed && cursedKnown) {
if (cursedKnown && (cursed || hasCurseEnchant())) {
price /= 2;
}
if (levelKnown) {
@@ -58,7 +58,7 @@ abstract public class MissileWeapon extends Weapon {
protected int throwPos(Hero user, int dst) {
int defaultPos = super.throwPos(user, dst);
if (defaultPos == dst) return dst;
else if (enchantment instanceof Projecting){
else if (hasEnchant(Projecting.class)){
Ballistica ProjectingTrajectory = new Ballistica( user.pos, dst, Ballistica.STOP_TARGET );
if (ProjectingTrajectory.dist <= 4) return ProjectingTrajectory.collisionPos;
else return super.throwPos(user, dst);