v0.4.0: refactoring for enchant/glyph referencing
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committed by
Evan Debenham
parent
4c8bcade38
commit
912fd447d0
@@ -141,7 +141,7 @@ abstract public class Weapon extends KindOfWeapon {
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int encumbrance = STRReq() - hero.STR();
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if (enchantment instanceof Wayward)
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if (hasEnchant(Wayward.class))
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encumbrance = Math.max(3, encumbrance+3);
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float ACC = this.ACC;
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@@ -180,7 +180,7 @@ abstract public class Weapon extends KindOfWeapon {
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@Override
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public int reachFactor(Hero hero) {
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return enchantment instanceof Projecting ? RCH+1 : RCH;
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return hasEnchant(Projecting.class) ? RCH+1 : RCH;
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}
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@Override
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@@ -106,10 +106,10 @@ public class MeleeWeapon extends Weapon {
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@Override
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public int price() {
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int price = 20 * (1 << (tier - 1));
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if (enchantment != null) {
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if (hasGoodEnchant()) {
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price *= 1.5;
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}
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if (cursed && cursedKnown) {
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if (cursedKnown && (cursed || hasCurseEnchant())) {
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price /= 2;
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}
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if (levelKnown) {
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+1
-1
@@ -58,7 +58,7 @@ abstract public class MissileWeapon extends Weapon {
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protected int throwPos(Hero user, int dst) {
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int defaultPos = super.throwPos(user, dst);
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if (defaultPos == dst) return dst;
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else if (enchantment instanceof Projecting){
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else if (hasEnchant(Projecting.class)){
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Ballistica ProjectingTrajectory = new Ballistica( user.pos, dst, Ballistica.STOP_TARGET );
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if (ProjectingTrajectory.dist <= 4) return ProjectingTrajectory.collisionPos;
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else return super.throwPos(user, dst);
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