From 92b7a03dc70cd3284e354e2f8c0a45bb0a56341d Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Wed, 13 Sep 2023 16:04:58 -0400 Subject: [PATCH] v2.2.0: fixed multiplicity curse accidentally having a higher proc rate --- .../shatteredpixeldungeon/items/armor/curses/Multiplicity.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/armor/curses/Multiplicity.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/armor/curses/Multiplicity.java index c0436c7a9..e353139c9 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/armor/curses/Multiplicity.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/armor/curses/Multiplicity.java @@ -52,7 +52,7 @@ public class Multiplicity extends Armor.Glyph { @Override public int proc(Armor armor, Char attacker, Char defender, int damage) { - float procChance = 1/2f * procChanceMultiplier(defender); + float procChance = 1/20f * procChanceMultiplier(defender); if ( Random.Float() < procChance ) { ArrayList spawnPoints = new ArrayList<>();