V0.2.0: Refined Cloak of Shadows implementation, almost done.

This commit is contained in:
Evan Debenham
2014-08-26 01:19:17 -04:00
parent c8ffb41754
commit 92e664472b
5 changed files with 103 additions and 22 deletions
@@ -22,9 +22,9 @@ import com.shatteredpixel.shatteredpixeldungeon.Badges;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.items.TomeOfMastery;
import com.shatteredpixel.shatteredpixeldungeon.items.armor.ClothArmor;
import com.shatteredpixel.shatteredpixeldungeon.items.artifacts.CloakOfShadows;
import com.shatteredpixel.shatteredpixeldungeon.items.food.Food;
import com.shatteredpixel.shatteredpixeldungeon.items.potions.PotionOfStrength;
import com.shatteredpixel.shatteredpixeldungeon.items.rings.RingOfShadows;
import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.ScrollOfIdentify;
import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.ScrollOfMagicMapping;
import com.shatteredpixel.shatteredpixeldungeon.items.wands.WandOfMagicMissile;
@@ -140,7 +140,7 @@ public enum HeroClass {
private static void initRogue( Hero hero ) {
(hero.belongings.weapon = new Dagger()).identify();
(hero.belongings.armor = new ClothArmor()).identify();
(hero.belongings.misc1 = new RingOfShadows()).upgrade().identify();
hero.belongings.misc1 = new CloakOfShadows();
new Dart( 8 ).identify().collect();
new Food().identify().collect();