v0.8.0: refactored GameAction classes to more closely resemble enums

This commit is contained in:
Evan Debenham
2019-12-16 22:39:39 -05:00
parent 6dc0235aa6
commit 93320fb676
17 changed files with 186 additions and 204 deletions
@@ -21,13 +21,47 @@
package com.watabou.input;
import java.util.ArrayList;
//This is similar to an enum, but we don't use that because subclasses should be able to add actions
public class GameAction {
public static final int NONE = 0;
private static final ArrayList<GameAction> ALL_ACTIONS = new ArrayList<>();
public static final int BACK = 1;
public static final int MENU = 2;
private int code;
private String name;
public static final int TOTAL_ACTIONS = 3;
protected GameAction( String name ){
code = ALL_ACTIONS.size();
this.name = name;
ALL_ACTIONS.add(this);
}
public int code(){
return code;
}
public String name(){
return name;
}
@Override
public boolean equals(Object o) {
return o instanceof GameAction && ((GameAction) o).code == code;
}
public static final GameAction NONE = new GameAction( "none" );
public static final GameAction BACK = new GameAction( "back" );
public static final GameAction MENU = new GameAction( "menu" );
public static ArrayList<GameAction> allActions(){
return new ArrayList<>(ALL_ACTIONS);
}
public static int totalActions(){
return ALL_ACTIONS.size();
}
}