v0.8.0: refactored GameAction classes to more closely resemble enums
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@@ -35,13 +35,12 @@ public class Scene extends Group {
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@Override
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public boolean onSignal( KeyEvent event ) {
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if (Game.instance != null && event.pressed) {
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switch (KeyBindings.getBinding( event )) {
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case GameAction.BACK:
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onBackPressed();
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break;
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case GameAction.MENU:
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onMenuPressed();
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break;
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if (KeyBindings.getActionForKey( event ) == GameAction.BACK){
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onBackPressed();
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} else if (KeyBindings.getActionForKey( event ) == GameAction.MENU){
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onMenuPressed();
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}
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}
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return false;
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@@ -67,7 +67,7 @@ public class Button extends Component {
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@Override
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public boolean onSignal ( KeyEvent event ) {
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if ( active && !event.pressed
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&& KeyBindings.getBinding( event ) == keyAction()){
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&& KeyBindings.getActionForKey( event ) == keyAction()){
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onClick();
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return true;
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}
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@@ -78,7 +78,7 @@ public class Button extends Component {
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private Signal.Listener<KeyEvent> keyListener;
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public int keyAction(){
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public GameAction keyAction(){
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return GameAction.NONE;
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}
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