v3.1.0: imported new Warrior splash art and broken seal design

This commit is contained in:
Evan Debenham
2025-05-29 14:22:18 -04:00
parent 47c32ad312
commit 938861a7b5
4 changed files with 3 additions and 3 deletions

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@@ -2268,7 +2268,7 @@ items.brokenseal.ac_affix=AFFIX
items.brokenseal.prompt=Select an armor
items.brokenseal.unknown_armor=You must identify whether that armor is cursed or not first.
items.brokenseal.affix=You affix the seal to your armor!
items.brokenseal.desc=A wax seal, affixed to armor as a symbol of valor. All the markings on the seal have worn off with age and it is broken in half down the middle.\n\nA memento from his home, the seal helps the warrior persevere. While wearing the seal the warrior will instantly gain shielding when he is about to be damaged to half health or lower.\n\nThe seal can be _affixed to armor,_ and moved between armors. It can carry a single upgrade with it, so long as that upgrade was applied to the armor while the seal was attached to it.
items.brokenseal.desc=A wax seal, affixed to armor as a symbol of valor. It has a faded rune of protection engraved in the center, and is broken in half across the middle.\n\nA memento from his home, the seal helps the warrior persevere. While wearing the seal the warrior will instantly gain shielding when he is about to be damaged to half health or lower.\n\nThe seal can be _affixed to armor,_ and moved between armors. It can carry a single upgrade with it, so long as that upgrade was applied to the armor while the seal was attached to it.
items.brokenseal.inscribed=The seal is inscribed with a _%s._
items.brokenseal.choose_title=Choose a Glyph
items.brokenseal.choose_desc=Both this armor and the broken seal are carrying a glyph. Pick which glyph should be kept.\n\nArmor Glyph: %1$s\nBroken Seal Glyph: %2$s\n\nNote that if you pick the glyph that is currently on the armor, the seal will not be able to transfer it later.

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@@ -158,7 +158,7 @@ public class ItemSpriteSheet {
assignItemRect(ANKH, 10, 16);
assignItemRect(STYLUS, 12, 13);
assignItemRect(SEAL, 9, 15);
assignItemRect(SEAL, 13, 13);
assignItemRect(TORCH, 12, 15);
assignItemRect(BEACON, 16, 15);
@@ -174,7 +174,7 @@ public class ItemSpriteSheet {
assignItemRect(MASTERY, 13, 16);
assignItemRect(KIT, 16, 15);
assignItemRect(SEAL_SHARD, 11, 11);
assignItemRect(SEAL_SHARD, 12, 12);
assignItemRect(BROKEN_STAFF, 14, 10);
assignItemRect(CLOAK_SCRAP, 9, 9);
assignItemRect(BOW_FRAGMENT, 12, 9);