V0.2.0: Added shading to talisman of foresight, tweaked Greaves of nature sprite, updated logo (still temp)
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@@ -85,7 +85,7 @@ public class ChaliceOfBlood extends Artifact {
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damage -= Random.IntRange(0, hero.dr());
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//TODO: make sure this look good
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//TODO: make sure this looks good
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if (damage <= 0){
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GLog.i("You prick yourself, and your blood drips into the chalice.");
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} else if (damage < 25){
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@@ -95,11 +95,11 @@ public class ChaliceOfBlood extends Artifact {
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} else if (damage < 100){
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GLog.w("Your life essence drains into the chalice.");
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Sample.INSTANCE.play(Assets.SND_CURSED);
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hero.sprite.emitter().burst( ShadowParticle.CURSE, 6 );
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hero.sprite.emitter().burst( ShadowParticle.CURSE, 9 );
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} else {
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GLog.w("The chalice devours your life energy.");
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Sample.INSTANCE.play(Assets.SND_CURSED);
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hero.sprite.emitter().burst( ShadowParticle.CURSE, 6 );
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hero.sprite.emitter().burst( ShadowParticle.CURSE, 12 );
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}
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if (damage > 0)
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