v0.4.0: loads of item implementation
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/*
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* Pixel Dungeon
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* Copyright (C) 2012-2015 Oleg Dolya
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*
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* Shattered Pixel Dungeon
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* Copyright (C) 2014-2016 Evan Debenham
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
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public class Flail extends MeleeWeapon {
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{
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image = ItemSpriteSheet.FLAIL;
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tier = 4;
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DLY = 1.25f; //0.8x speed
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}
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@Override
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public int min(int lvl) {
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return tier + //base unchanged
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lvl*2; //+2 per level, up from +1
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}
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@Override
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public int max(int lvl) {
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return Math.round(6.33f*(tier+1)) + //32 base, up from 25
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lvl*Math.round(1.2f*(tier+1)); //+6 per level, up from +5
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}
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}
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