v0.4.0: loads of item implementation
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@@ -85,19 +85,29 @@ public class ItemSpriteSheet {
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public static final int HAND_AXE = WEP_TIER2+1;
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public static final int SPEAR = WEP_TIER2+2;
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public static final int QUARTERSTAFF = WEP_TIER2+3;
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public static final int DIRK = WEP_TIER2+4;
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private static final int WEP_TIER3 = xy(1, 8); //8 slots
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public static final int SWORD = WEP_TIER3+0;
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public static final int MACE = WEP_TIER3+1;
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public static final int SCIMITAR = WEP_TIER3+2;
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public static final int ROUND_SHIELD = WEP_TIER3+3;
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public static final int SAI = WEP_TIER3+4;
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public static final int WHIP = WEP_TIER3+5;
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private static final int WEP_TIER4 = xy(9, 8); //8 slots
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public static final int LONGSWORD = WEP_TIER4+0;
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public static final int BATTLE_AXE = WEP_TIER4+1;
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public static final int FLAIL = WEP_TIER4+2;
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public static final int RUNIC_BLADE = WEP_TIER4+3;
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public static final int ASSASSINS_BLADE = WEP_TIER4+4;
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private static final int WEP_TIER5 = xy(1, 9); //8 slots
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public static final int GREATSWORD = WEP_TIER5+0;
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public static final int WAR_HAMMER = WEP_TIER5+1;
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public static final int GLAIVE = WEP_TIER5+2;
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public static final int GREATAXE = WEP_TIER5+3;
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public static final int GREATSHIELD = WEP_TIER5+4;
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//8 free slots
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