v0.4.0: loads of item implementation

This commit is contained in:
Evan Debenham
2016-05-22 04:52:26 -04:00
parent 751f11c502
commit 9444a033a1
14 changed files with 514 additions and 4 deletions
@@ -85,19 +85,29 @@ public class ItemSpriteSheet {
public static final int HAND_AXE = WEP_TIER2+1;
public static final int SPEAR = WEP_TIER2+2;
public static final int QUARTERSTAFF = WEP_TIER2+3;
public static final int DIRK = WEP_TIER2+4;
private static final int WEP_TIER3 = xy(1, 8); //8 slots
public static final int SWORD = WEP_TIER3+0;
public static final int MACE = WEP_TIER3+1;
public static final int SCIMITAR = WEP_TIER3+2;
public static final int ROUND_SHIELD = WEP_TIER3+3;
public static final int SAI = WEP_TIER3+4;
public static final int WHIP = WEP_TIER3+5;
private static final int WEP_TIER4 = xy(9, 8); //8 slots
public static final int LONGSWORD = WEP_TIER4+0;
public static final int BATTLE_AXE = WEP_TIER4+1;
public static final int FLAIL = WEP_TIER4+2;
public static final int RUNIC_BLADE = WEP_TIER4+3;
public static final int ASSASSINS_BLADE = WEP_TIER4+4;
private static final int WEP_TIER5 = xy(1, 9); //8 slots
public static final int GREATSWORD = WEP_TIER5+0;
public static final int WAR_HAMMER = WEP_TIER5+1;
public static final int GLAIVE = WEP_TIER5+2;
public static final int GREATAXE = WEP_TIER5+3;
public static final int GREATSHIELD = WEP_TIER5+4;
//8 free slots