V0.2.0: tested artifacts, tweaked descriptions.
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@@ -92,6 +92,7 @@ public class HornOfPlenty extends Artifact {
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hero.busy();
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SpellSprite.show(hero, SpellSprite.FOOD);
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Sample.INSTANCE.play( Assets.SND_EAT );
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GLog.i("You eat from the horn.");
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hero.spend( TIME_TO_EAT );
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@@ -126,17 +127,10 @@ public class HornOfPlenty extends Artifact {
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desc += "The horn is overflowing! A delicious array of fruit and veg is filling the horn up to its brim.";
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if ( isEquipped( Dungeon.hero ) ){
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desc += "\n\nThe horn rests as your side, and is surprisingly lightweight, even with food in it. ";
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desc += "\n\nThe horn rests at your side and is surprisingly lightweight, even with food in it.";
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if (level < 15)
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desc += "It seems to have lost most of its power though, filling up very slowly.";
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else if (level < 30)
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desc += "It seems to have regained some of it's power, it fills up more quickly now.";
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else
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desc += "The horn seems to be at full power, generating food very quickly.";
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if (level < 15)
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desc += " Perhaps there is a way to regain the horn's power by giving it food energy.";
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desc += " Perhaps there is a way to increase the horn's power by giving it food energy.";
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}
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return desc;
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@@ -155,8 +149,7 @@ public class HornOfPlenty extends Artifact {
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//generates 0.2 food value every round, +0.02 value per level
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//to a max of 0.8 food value per round (0.2+0.6, at level 30)
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//TODO: revert this to proper logic after testing
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partialCharge += 18;
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partialCharge += 0.2f + (0.02f*level);
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//charge is in increments of 36 food value.
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if (partialCharge >= 36) {
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