V0.2.0: tested artifacts, tweaked descriptions.
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@@ -27,8 +27,6 @@ import java.util.Collections;
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*/
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public class SandalsOfNature extends Artifact {
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//TODO: tweak the greaves sprite a little, it's too neat/needs to be more messy.
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//TODO: test the description to this one, it's massive =S.
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//TODO: final surface testing
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{
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name = "Sandals of Nature";
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@@ -121,12 +119,12 @@ public class SandalsOfNature extends Artifact {
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desc += " You feel more attuned with nature while wearing them.";
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if (level > 0)
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desc += " The footwear has gained the ability to form up into a sort of immobile armour temporarily, " +
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desc += "\n\nThe footwear has gained the ability to form up into a sort of immobile natural armour, " +
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"but will need to charge up for it.";
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}
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if (!seeds.isEmpty()){
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desc += "\n\nYou have recently fed this Artifact the following seeds:";
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desc += "\n\nRecently Fed Seeds:";
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String[] seedsArray = seeds.toArray(new String[seeds.size()]);
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for (int i = 0; i < seedsArray.length-1; i++)
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@@ -179,7 +177,7 @@ public class SandalsOfNature extends Artifact {
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hero.sprite.operate( hero.pos );
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hero.busy();
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hero.spend( 2f );
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if (seeds.size() >= 2){
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if (seeds.size() >= 5+level){
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seeds.clear();
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upgrade();
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if (level >= 1 && level <= 3) {
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