v0.9.4: fixed wild magic not actually triggering wand effects
This commit is contained in:
+1
@@ -134,6 +134,7 @@ public class WildMagic extends ArmorAbility {
|
|||||||
cur.fx(aim, new Callback() {
|
cur.fx(aim, new Callback() {
|
||||||
@Override
|
@Override
|
||||||
public void call() {
|
public void call() {
|
||||||
|
cur.onZap(aim);
|
||||||
afterZap(cur, wands, hero, target);
|
afterZap(cur, wands, hero, target);
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|||||||
Reference in New Issue
Block a user