v2.0.0: fixed wrong internal name for unencumbered spirit
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+2
-2
@@ -150,8 +150,8 @@ public class MonkEnergy extends Buff implements ActionIndicator.Action {
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float enGainMulti = 1f;
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float enGainMulti = 1f;
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if (target instanceof Hero) {
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if (target instanceof Hero) {
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Hero hero = (Hero) target;
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Hero hero = (Hero) target;
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if (hero.hasTalent(Talent.LIGHTLY_ARMED)) {
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if (hero.hasTalent(Talent.UNENCUMBERED_SPIRIT)) {
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int points = hero.pointsInTalent(Talent.LIGHTLY_ARMED);
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int points = hero.pointsInTalent(Talent.UNENCUMBERED_SPIRIT);
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if (hero.belongings.armor() != null){
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if (hero.belongings.armor() != null){
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if (hero.belongings.armor().tier == 3 && points >= 1){
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if (hero.belongings.armor().tier == 3 && points >= 1){
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@@ -159,7 +159,7 @@ public enum Talent {
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//Champion T3
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//Champion T3
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SECONDARY_CHARGE(139, 3), TWIN_UPGRADES(140, 3), COMBINED_LETHALITY(141, 3),
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SECONDARY_CHARGE(139, 3), TWIN_UPGRADES(140, 3), COMBINED_LETHALITY(141, 3),
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//Monk T3
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//Monk T3
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LIGHTLY_ARMED(142, 3), MONASTIC_VIGOR(143, 3), COMBINED_ENERGY(144, 3),
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UNENCUMBERED_SPIRIT(142, 3), MONASTIC_VIGOR(143, 3), COMBINED_ENERGY(144, 3),
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//Challenge T4
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//Challenge T4
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CLOSE_THE_GAP(145, 4), INVIGORATING_VICTORY(146, 4), ELIMINATION_MATCH(147, 4),
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CLOSE_THE_GAP(145, 4), INVIGORATING_VICTORY(146, 4), ELIMINATION_MATCH(147, 4),
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//Elemental Strike T4
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//Elemental Strike T4
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@@ -389,7 +389,7 @@ public enum Talent {
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Item.updateQuickslot();
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Item.updateQuickslot();
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}
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}
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if (talent == LIGHTLY_ARMED && hero.pointsInTalent(talent) == 3){
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if (talent == UNENCUMBERED_SPIRIT && hero.pointsInTalent(talent) == 3){
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Item toGive = new ClothArmor().identify();
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Item toGive = new ClothArmor().identify();
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if (!toGive.collect()){
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if (!toGive.collect()){
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Dungeon.level.drop(toGive, hero.pos).sprite.drop();
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Dungeon.level.drop(toGive, hero.pos).sprite.drop();
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@@ -813,7 +813,7 @@ public enum Talent {
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Collections.addAll(tierTalents, SECONDARY_CHARGE, TWIN_UPGRADES, COMBINED_LETHALITY);
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Collections.addAll(tierTalents, SECONDARY_CHARGE, TWIN_UPGRADES, COMBINED_LETHALITY);
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break;
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break;
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case MONK:
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case MONK:
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Collections.addAll(tierTalents, LIGHTLY_ARMED, MONASTIC_VIGOR, COMBINED_ENERGY);
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Collections.addAll(tierTalents, UNENCUMBERED_SPIRIT, MONASTIC_VIGOR, COMBINED_ENERGY);
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break;
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break;
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}
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}
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for (Talent talent : tierTalents){
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for (Talent talent : tierTalents){
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@@ -867,7 +867,9 @@ public enum Talent {
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private static final HashMap<String, String> renamedTalents = new HashMap<>();
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private static final HashMap<String, String> renamedTalents = new HashMap<>();
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static{
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static{
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//v2.0.0
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//v2.0.0
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renamedTalents.put("ARMSMASTERS_INTUITION", "VETERANS_INTUITION");
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renamedTalents.put("ARMSMASTERS_INTUITION", "VETERANS_INTUITION");
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//v2.0.0 BETA
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renamedTalents.put("LIGHTLY_ARMED", "UNENCUMBERED_SPIRIT");
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}
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}
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public static void restoreTalentsFromBundle( Bundle bundle, Hero hero ){
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public static void restoreTalentsFromBundle( Bundle bundle, Hero hero ){
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