v2.1.0: added visible buffs for some talent effects

This commit is contained in:
Evan Debenham
2023-05-18 11:36:43 -04:00
parent 0bbd63be30
commit 965289eba6
3 changed files with 67 additions and 18 deletions

View File

@@ -591,6 +591,10 @@ actors.hero.herosubclass.monk_short_desc=The _Monk_ builds energy while fighting
actors.hero.herosubclass.monk_desc=The Monk is a master of physical technique. As she defeats enemies, she gains energy which can be used on a variety of defensive and utlity-focused abilities. This energy does not fade over time, but has a cap based on the Monk's level.
##talents
actors.hero.talent$followupstriketracker.name=followup strike
actors.hero.talent$followupstriketracker.desc=The Huntress has recently attacked with a thrown weapon, her next melee attack against the same target will have boosted damage.\n\nTurns remaining: %s.
actors.hero.talent$patientstriketracker.name=patient strike
actors.hero.talent$patientstriketracker.desc=The Duelist has just spent a turn waiting, her next melee attack will deal bonus damage.
actors.hero.talent$improvisedprojectilecooldown.name=improvised projectiles cooldown
actors.hero.talent$improvisedprojectilecooldown.desc=You have recently used this talent, and must wait before using it again.\n\nTurns remaining: %s.
actors.hero.talent$rejuvenatingstepscooldown.name=rejuvenating steps cooldown
@@ -605,6 +609,8 @@ actors.hero.talent$swiftequipcooldown.name=swift equip cooldown
actors.hero.talent$swiftequipcooldown.desc=You have recently used this talent, and must wait before using it again.\n\nTurns remaining: %s.
actors.hero.talent$preciseassaulttracker.name=precise assault
actors.hero.talent$preciseassaulttracker.desc=The Duelist's next regular melee attack will gain bonus accuracy.\n\nTurns remaining: %s.
actors.hero.talent$deadlyfollowuptracker.name=deadly followup
actors.hero.talent$deadlyfollowuptracker.desc=The Duelist has recently attacked an enemy with a thrown weapon, her melee attacks against the same target will have boosted damage.\n\nTurns remaining: %s.
actors.hero.talent$combinedlethalitytriggertracker.name=combined lethality
actors.hero.talent$combinedlethalitytriggertracker.executed=executed
actors.hero.talent$combinedlethalitytriggertracker.desc=The Duelist's next attack will execute enemies below a certain health threshold.\n\nTurns remaining: %s.