v0.4.2: added support for Vertex Buffer Objects

This commit is contained in:
Evan Debenham
2016-08-21 02:37:29 -04:00
committed by Evan Debenham
parent 02166c319b
commit 9663a47958
8 changed files with 220 additions and 44 deletions
@@ -28,6 +28,7 @@ import javax.microedition.khronos.opengles.GL10;
import com.watabou.glscripts.Script;
import com.watabou.gltextures.TextureCache;
import com.watabou.glwrap.Vertexbuffer;
import com.watabou.input.Keys;
import com.watabou.input.Touchscreen;
import com.watabou.noosa.audio.Music;
@@ -242,9 +243,11 @@ public class Game extends Activity implements GLSurfaceView.Renderer, View.OnTou
GLES20.glBlendFunc( GL10.GL_SRC_ALPHA, GL10.GL_ONE_MINUS_SRC_ALPHA );
GLES20.glEnable( GL10.GL_SCISSOR_TEST );
//refreshes texture and vertex data stored on the gpu
TextureCache.reload();
RenderedText.reloadCache();
Vertexbuffer.refreshAllBuffers();
}
protected void destroyGame() {