v0.4.2: added support for Vertex Buffer Objects
This commit is contained in:
committed by
Evan Debenham
parent
02166c319b
commit
9663a47958
@@ -30,6 +30,7 @@ import com.watabou.glscripts.Script;
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import com.watabou.glwrap.Attribute;
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import com.watabou.glwrap.Quad;
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import com.watabou.glwrap.Uniform;
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import com.watabou.glwrap.Vertexbuffer;
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public class NoosaScript extends Script {
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@@ -96,6 +97,20 @@ public class NoosaScript extends Script {
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GLES20.glDrawElements( GLES20.GL_TRIANGLES, Quad.SIZE, GLES20.GL_UNSIGNED_SHORT, 0 );
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}
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public void drawQuad( Vertexbuffer buffer ) {
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buffer.updateGLData();
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buffer.bind();
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aXY.vertexBuffer( 2, 4, 0 );
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aUV.vertexBuffer( 2, 4, 2 );
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buffer.release();
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GLES20.glDrawElements( GLES20.GL_TRIANGLES, Quad.SIZE, GLES20.GL_UNSIGNED_SHORT, 0 );
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}
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public void drawQuadSet( FloatBuffer vertices, int size ) {
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@@ -112,6 +127,24 @@ public class NoosaScript extends Script {
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GLES20.glDrawElements( GLES20.GL_TRIANGLES, Quad.SIZE * size, GLES20.GL_UNSIGNED_SHORT, 0 );
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}
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public void drawQuadSet( Vertexbuffer buffer, int length, int offset ){
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if (length == 0) {
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return;
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}
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buffer.updateGLData();
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buffer.bind();
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aXY.vertexBuffer( 2, 4, 0 );
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aUV.vertexBuffer( 2, 4, 2 );
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buffer.release();
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GLES20.glDrawElements( GLES20.GL_TRIANGLES, Quad.SIZE * length, GLES20.GL_UNSIGNED_SHORT, Quad.SIZE * offset );
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}
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public void lighting( float rm, float gm, float bm, float am, float ra, float ga, float ba, float aa ) {
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uColorM.value4f( rm, gm, bm, am );
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