v0.9.4: fixed magical sight incorrectly scaling with sniper
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@@ -1091,9 +1091,7 @@ public abstract class Level implements Bundlable {
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}
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}
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if (c.buff(MagicalSight.class) != null){
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if (c.buff(MagicalSight.class) != null){
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sense = 8;
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sense = 8;
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}
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sense *= 1f + 0.25f*((Hero) c).pointsInTalent(Talent.FARSIGHT);
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if (((Hero)c).subClass == HeroSubClass.SNIPER){
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sense *= 1.5f;
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}
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}
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}
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}
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