v0.7.2c: adjusted how the game handles config changes

This commit is contained in:
Evan Debenham
2019-04-23 01:42:18 -04:00
parent c8e7a4bb42
commit 96878b1095
3 changed files with 2 additions and 3 deletions

View File

@@ -83,7 +83,7 @@ public class Game extends Activity implements GLSurfaceView.Renderer, View.OnTou
// callback to perform logic during scene change
protected SceneChangeCallback onChange;
// New scene class
protected Class<? extends Scene> sceneClass;
protected static Class<? extends Scene> sceneClass;
// Current time in milliseconds
protected long now;