v0.7.2c: adjusted how the game handles config changes
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@@ -83,7 +83,7 @@ public class Game extends Activity implements GLSurfaceView.Renderer, View.OnTou
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// callback to perform logic during scene change
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protected SceneChangeCallback onChange;
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// New scene class
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protected Class<? extends Scene> sceneClass;
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protected static Class<? extends Scene> sceneClass;
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// Current time in milliseconds
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protected long now;
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