v0.4.0: added descriptions for enchants

This commit is contained in:
Evan Debenham
2016-06-06 03:36:12 -04:00
parent 26337d4dae
commit 969db4cf19
5 changed files with 60 additions and 22 deletions
@@ -691,30 +691,43 @@ items.wands.wandofvenom.desc=This wand has a purple body which opens to a brilli
###enchantments
items.weapon.enchantments.blazing.name=blazing %s
items.weapon.enchantments.blazing.desc=This enchantment causes flames to spit forth from a weapon, burning enemies and terrain alike.
items.weapon.enchantments.chilling.name=chilling %s
items.weapon.enchantments.chilling.desc=Enemies struck with this enchantment are chilled, slowing their movement and attacks.
items.weapon.enchantments.dazzling.name=dazzling %s
items.weapon.enchantments.dazzling.desc=This enchantment dazes enemies when they are struck, rendering them blind for a short time.
items.weapon.enchantments.eldritch.name=eldritch %s
items.weapon.enchantments.eldritch.desc=Eldritch weapons strike fear into enemies, causing them to flee from the attacker.
items.weapon.enchantments.grim.name=grim %s
items.weapon.enchantments.grim.desc=This powerful enchantment posses the power to instantly execute an enemy. The effect is more likely to occur the weaker the enemy is.
items.weapon.enchantments.lucky.name=lucky %s
items.weapon.enchantments.lucky.desc=With this enchantment a weapon will either deal its maximum or minimum damage, never an amount in between.
items.weapon.enchantments.projecting.name=projecting %s
items.weapon.enchantments.projecting.desc=With this enchantment melee weapons will gain extra reach. Ranged weapons will be able to penetrate nearby walls.
items.weapon.enchantments.shocking.name=shocking %s
items.weapon.enchantments.shocking.desc=Electricity arcs from a shocking weapon, dealing extra damage to all nearby enemies.
items.weapon.enchantments.stunning.name=stunning %s
items.weapon.enchantments.stunning.desc=This powerful enchantment immobilizes enemies when they are struck, rendering them helpless against further attacks.
items.weapon.enchantments.unstable.name=unstable %s
items.weapon.enchantments.unstable.desc=This enchantment radiates chaotic energy, acting as a different enchantment with each hit.
items.weapon.enchantments.vampiric.name=vampiric %s
items.weapon.enchantments.vampiric.desc=This poweful enchantment leeches life force from enemies with each blow, funneling it back into the wearer.
items.weapon.enchantments.venomous.name=venomous %s
items.weapon.enchantments.venomous.desc=Venemous weapons inflict enemies with deadly poison, which becomes more severe with each hit.
items.weapon.enchantments.vorpal.name=vorpal %s
items.weapon.enchantments.vorpal.desc=Vorpal weapons are especially deadly, causing enemies to bleed when struck.
###melee weapons
@@ -786,8 +799,6 @@ items.weapon.melee.meleeweapon.stats_known=This _tier-%d_ melee weapon deals _%d
items.weapon.melee.meleeweapon.stats_unknown=Typically this _tier-%d_ melee weapon deals _%d-%d damage_ and requires _%d strength_ to use properly.
items.weapon.melee.meleeweapon.probably_too_heavy=Probably this weapon is too heavy for you.
items.weapon.melee.meleeweapon.stats_desc=
items.weapon.melee.meleeweapon.cursed_worn=Because this weapon is cursed, you are powerless to remove it.
items.weapon.melee.meleeweapon.cursed=You can feel a malevolent magic lurking within this weapon.
items.weapon.melee.newshortsword.name=shortsword
items.weapon.melee.newshortsword.desc=A quite short sword, only a few inches longer than a dagger.
@@ -858,11 +869,14 @@ items.weapon.missiles.tamahawk.desc=This throwing axe is not that heavy, but it
items.weapon.weapon.identify=You are now familiar enough with your %s to identify it. It is %s.
items.weapon.weapon.too_heavy=Because of your inadequate strength the accuracy and speed of your attack with this weapon will be decreased.
items.weapon.weapon.too_heavy=Because of your inadequate strength you will use this weapon with decreased attack speed and accuracy.
items.weapon.weapon.incompatible=Interaction of different types of magic has negated the enchantment on this weapon!
items.weapon.weapon.lighter=It was balanced to be lighter.
items.weapon.weapon.heavier=It was balanced to be heavier.
items.weapon.weapon.cursed_worn=Because this weapon is cursed, you are powerless to remove it.
items.weapon.weapon.cursed=You can feel a malevolent magic lurking within this weapon.
items.weapon.weapon.lighter=It was balanced to be _lighter._
items.weapon.weapon.heavier=It was balanced to be _heavier._
items.weapon.weapon.enchanted=It has a _%s._
items.weapon.weapon$enchantment.enchant=enchantment
###misc items