v0.4.0: Refactored strength requirements, also changed how they scale

Also refactored class armor a bit so that it is upgradeable
This commit is contained in:
Evan Debenham
2016-05-11 04:54:55 -04:00
parent f724d4c2b9
commit 96c9ca6de4
17 changed files with 111 additions and 98 deletions
@@ -57,8 +57,7 @@ public class Pickaxe extends Weapon {
unique = true;
defaultAction = AC_MINE;
STR = 14;
}
public boolean bloodStained = false;
@@ -73,6 +72,11 @@ public class Pickaxe extends Weapon {
return 12;
}
@Override
public int STRReq(int lvl) {
return 14;
}
@Override
public ArrayList<String> actions( Hero hero ) {
ArrayList<String> actions = super.actions( hero );