v0.4.0: Refactored strength requirements, also changed how they scale
Also refactored class armor a bit so that it is upgradeable
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@@ -57,8 +57,7 @@ public class Pickaxe extends Weapon {
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unique = true;
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defaultAction = AC_MINE;
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STR = 14;
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}
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public boolean bloodStained = false;
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@@ -73,6 +72,11 @@ public class Pickaxe extends Weapon {
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return 12;
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}
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@Override
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public int STRReq(int lvl) {
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return 14;
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}
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@Override
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public ArrayList<String> actions( Hero hero ) {
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ArrayList<String> actions = super.actions( hero );
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