v0.4.0: Refactored strength requirements, also changed how they scale
Also refactored class armor a bit so that it is upgradeable
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@@ -196,8 +196,6 @@ public class MagesStaff extends MeleeWeapon {
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@Override
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public Item upgrade(boolean enchant) {
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super.upgrade( enchant );
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STR = 10;
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//does not lose strength requirement
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if (wand != null) {
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int curCharges = wand.curCharges;
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@@ -215,8 +213,6 @@ public class MagesStaff extends MeleeWeapon {
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public Item degrade() {
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super.degrade();
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STR = 10;
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if (wand != null) {
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int curCharges = wand.curCharges;
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wand.degrade();
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