V0.2.0: Fully implemented Ring of Wealth

This commit is contained in:
Evan Debenham
2014-09-14 19:31:31 -04:00
parent 6e9cc9dd69
commit 96d5f1000f
3 changed files with 24 additions and 2 deletions

View File

@@ -25,11 +25,13 @@ import java.util.List;
import com.shatteredpixel.shatteredpixeldungeon.Bones;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.actors.Actor;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Bestiary;
import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Mob;
import com.shatteredpixel.shatteredpixeldungeon.items.Generator;
import com.shatteredpixel.shatteredpixeldungeon.items.Heap;
import com.shatteredpixel.shatteredpixeldungeon.items.Item;
import com.shatteredpixel.shatteredpixeldungeon.items.rings.RingOfWealth;
import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.ScrollOfUpgrade;
import com.shatteredpixel.shatteredpixeldungeon.levels.Room.Type;
import com.shatteredpixel.shatteredpixeldungeon.levels.painters.*;
@@ -590,7 +592,13 @@ public abstract class RegularLevel extends Level {
protected void createItems() {
int nItems = 3;
while (Random.Float() < 0.3f) {
int bonus = 0;
for (Buff buff : Dungeon.hero.buffs(RingOfWealth.Wealth.class)) {
bonus += ((RingOfWealth.Wealth) buff).level;
}
//just incase someone gets a ridiculous ring, cap this at 75%
bonus = Math.min(bonus, 15);
while (Random.Float() < (0.3f + bonus*0.03f)) {
nItems++;
}