v0.7.5: added support for more dynamic custom tilemaps
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@@ -245,17 +245,24 @@ public class Tilemap extends Visual {
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if (length <= 0)
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return;*/
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NoosaScript script = NoosaScriptNoLighting.get();
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NoosaScript script = script();
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texture.bind();
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script.uModel.valueM4( matrix );
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script.lighting(
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rm, gm, bm, am,
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ra, ga, ba, aa );
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script.camera( camera );
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script.drawQuadSet( buffer, size, 0 );
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}
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protected NoosaScript script(){
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return NoosaScriptNoLighting.get();
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}
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@Override
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public void destroy() {
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