v0.9.2b: fixed a crash in necro sprite, and re-final commit

This commit is contained in:
Evan Debenham
2021-03-21 20:32:34 -04:00
parent c991208b9b
commit 96e9d2fe0b
3 changed files with 4 additions and 3 deletions

View File

@@ -73,7 +73,7 @@ public class NecromancerSprite extends MobSprite {
@Override
public void update() {
super.update();
if (summoningBones != null){
if (summoningBones != null && ((Necromancer) ch).summoningPos != -1){
summoningBones.visible = Dungeon.level.heroFOV[((Necromancer) ch).summoningPos];
}
}

View File

@@ -84,7 +84,8 @@ public class v0_9_X_Changes {
"_-_ Scrolls of remove curse being usable on items known to be uncursed\n" +
"_-_ Pitfall traps affecting items in locked chests or shops\n" +
"_-_ Various cases where teleportation could put the player onto traps\n" +
"_-_ Iron stomach not working with viscocity glyph"));
"_-_ Iron stomach not working with viscocity glyph\n" +
"_-_ Web links not working on Android 11"));
changes = new ChangeInfo("v0.9.2a", false, null);
changes.hardlight(Window.TITLE_COLOR);