v0.9.2b: fixed a crash in necro sprite, and re-final commit
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@@ -73,7 +73,7 @@ public class NecromancerSprite extends MobSprite {
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@Override
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public void update() {
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super.update();
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if (summoningBones != null){
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if (summoningBones != null && ((Necromancer) ch).summoningPos != -1){
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summoningBones.visible = Dungeon.level.heroFOV[((Necromancer) ch).summoningPos];
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}
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}
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@@ -84,7 +84,8 @@ public class v0_9_X_Changes {
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"_-_ Scrolls of remove curse being usable on items known to be uncursed\n" +
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"_-_ Pitfall traps affecting items in locked chests or shops\n" +
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"_-_ Various cases where teleportation could put the player onto traps\n" +
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"_-_ Iron stomach not working with viscocity glyph"));
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"_-_ Iron stomach not working with viscocity glyph\n" +
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"_-_ Web links not working on Android 11"));
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changes = new ChangeInfo("v0.9.2a", false, null);
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changes.hardlight(Window.TITLE_COLOR);
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