v2.2.0: fixed gold ore overhang appearing on regular levels
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@@ -329,7 +329,8 @@ public class DungeonTileSheet {
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else if (tile == Terrain.DOOR) visual = DOOR_SIDEWAYS_OVERHANG_CLOSED;
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else if (tile == Terrain.DOOR) visual = DOOR_SIDEWAYS_OVERHANG_CLOSED;
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else if (tile == Terrain.LOCKED_DOOR) visual = DOOR_SIDEWAYS_OVERHANG_LOCKED;
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else if (tile == Terrain.LOCKED_DOOR) visual = DOOR_SIDEWAYS_OVERHANG_LOCKED;
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else if (tile == Terrain.CRYSTAL_DOOR) visual = DOOR_SIDEWAYS_OVERHANG_CRYSTAL;
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else if (tile == Terrain.CRYSTAL_DOOR) visual = DOOR_SIDEWAYS_OVERHANG_CRYSTAL;
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else if (below == Terrain.WALL_DECO) visual = WALL_OVERHANG_DECO;
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//TODO currently this line on triggers on mining floors, do we want to make it universal?
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else if (Dungeon.branch == 1 && below == Terrain.WALL_DECO) visual = WALL_OVERHANG_DECO;
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else if (below == Terrain.BOOKSHELF) visual = WALL_OVERHANG_WOODEN;
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else if (below == Terrain.BOOKSHELF) visual = WALL_OVERHANG_WOODEN;
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else visual = WALL_OVERHANG;
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else visual = WALL_OVERHANG;
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