v2.2.0: fixed gold ore overhang appearing on regular levels

This commit is contained in:
Evan Debenham
2023-08-18 12:58:22 -04:00
parent 4a8d4f2288
commit 976cb6435b
@@ -329,7 +329,8 @@ public class DungeonTileSheet {
else if (tile == Terrain.DOOR) visual = DOOR_SIDEWAYS_OVERHANG_CLOSED; else if (tile == Terrain.DOOR) visual = DOOR_SIDEWAYS_OVERHANG_CLOSED;
else if (tile == Terrain.LOCKED_DOOR) visual = DOOR_SIDEWAYS_OVERHANG_LOCKED; else if (tile == Terrain.LOCKED_DOOR) visual = DOOR_SIDEWAYS_OVERHANG_LOCKED;
else if (tile == Terrain.CRYSTAL_DOOR) visual = DOOR_SIDEWAYS_OVERHANG_CRYSTAL; else if (tile == Terrain.CRYSTAL_DOOR) visual = DOOR_SIDEWAYS_OVERHANG_CRYSTAL;
else if (below == Terrain.WALL_DECO) visual = WALL_OVERHANG_DECO; //TODO currently this line on triggers on mining floors, do we want to make it universal?
else if (Dungeon.branch == 1 && below == Terrain.WALL_DECO) visual = WALL_OVERHANG_DECO;
else if (below == Terrain.BOOKSHELF) visual = WALL_OVERHANG_WOODEN; else if (below == Terrain.BOOKSHELF) visual = WALL_OVERHANG_WOODEN;
else visual = WALL_OVERHANG; else visual = WALL_OVERHANG;