v0.9.4: adjusted alchemy guide for new recipes
This commit is contained in:
@@ -1146,6 +1146,7 @@ items.wands.wand.cursed=This wand is cursed, making its magic chaotic and random
|
||||
items.wands.wand.not_cursed=This wand is free of malevolent magic.
|
||||
items.wands.wand.curse_discover=This %s is cursed!
|
||||
items.wands.wand.prompt=Choose a location to zap
|
||||
items.wands.wand$placeholder.name=wand
|
||||
|
||||
items.wands.wandofblastwave.name=wand of blast wave
|
||||
items.wands.wandofblastwave.staff_name=staff of blast wave
|
||||
@@ -1574,6 +1575,7 @@ items.weapon.missiles.missileweapon.durability=Thrown weapons will wear out and
|
||||
items.weapon.missiles.missileweapon.uses_left=This stack of weapons has _%d/%d_ uses left before one breaks.
|
||||
items.weapon.missiles.missileweapon.unlimited_uses=_But these are of such high quality that they will effectively last forever._
|
||||
items.weapon.missiles.missileweapon.about_to_break=Your thrown weapon is about to break.
|
||||
items.weapon.missiles.missileweapon$placeholder.name=thrown weapon
|
||||
|
||||
items.weapon.missiles.shuriken.name=shuriken
|
||||
items.weapon.missiles.shuriken.desc=Star-shaped pieces of metal with razor-sharp blades. They are lightweight and easy to use on the move. A single shuriken can be thrown instantly after moving.
|
||||
|
||||
@@ -29,6 +29,8 @@ journal.document.alchemy_guide.energy_food.title=Energy and Food
|
||||
journal.document.alchemy_guide.energy_food.body=Some recipes require energy from the alchemy pot itself. Energy is used in recipes that produce more than the sum of their ingredients.\n\nNot all energy recipes are especially mystical however. These recipes more resemble traditional cooking than alchemy.
|
||||
journal.document.alchemy_guide.bombs.title=Enhanced Bombs
|
||||
journal.document.alchemy_guide.bombs.body=A standard black powder bomb can be mixed with a specific item to create an enhanced bomb.
|
||||
journal.document.alchemy_guide.weapons.title=Enhancing Weapons
|
||||
journal.document.alchemy_guide.weapons.body=Some of the lighter or more magical weapons can be used in alchemy!\n\nEach thrown weapon produces enough liquid metal to fully repair another weapon of the same level and tier.\n\nOne wand will produce enough arcane resin to upgrade two wands of the same level, but no higher than +3.
|
||||
journal.document.alchemy_guide.exotic_potions.title=Exotic Potions
|
||||
journal.document.alchemy_guide.exotic_potions.body=Potions can be augmented with two seeds to create exotic potions. They have more powerful effects, but are often useful in different ways.
|
||||
journal.document.alchemy_guide.exotic_scrolls.title=Exotic Scrolls
|
||||
|
||||
Reference in New Issue
Block a user