From 9911b5c442e40271893fb7f41a1253752bc86517 Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Wed, 12 Oct 2022 13:18:33 -0400 Subject: [PATCH] v1.4.2: fixed Goo retaining its pump up counter while sleeping --- .../shatteredpixel/shatteredpixeldungeon/actors/mobs/Goo.java | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Goo.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Goo.java index e1de8a7b4..78adebc17 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Goo.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Goo.java @@ -101,6 +101,10 @@ public class Goo extends Mob { @Override public boolean act() { + if (state != HUNTING){ + pumpedUp = 0; + } + if (Dungeon.level.water[pos] && HP < HT) { HP += healInc; Statistics.bossScores[0] -= 10;