v2.5.0: fixed crash errors in new pitfall trap logic
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+3
-2
@@ -63,7 +63,7 @@ public class PitfallTrap extends Trap {
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for (int i : PathFinder.NEIGHBOURS9){
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if (!Dungeon.level.solid[pos+i] || Dungeon.level.passable[pos+i]){
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CellEmitter.floor(pos+i).burst(PitfallParticle.FACTORY4, 8);
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positions.add(i);
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positions.add(pos+i);
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}
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}
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p.setPositions(positions);
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@@ -95,7 +95,8 @@ public class PitfallTrap extends Trap {
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if (depth == Dungeon.depth && branch == Dungeon.branch && positions != null) {
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for (int cell : positions) {
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if (Dungeon.level.solid[cell] && !Dungeon.level.passable[cell]){
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if (!Dungeon.level.insideMap(cell)
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|| (Dungeon.level.solid[cell] && !Dungeon.level.passable[cell])){
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continue;
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}
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