v0.3.0: corrected wand hitsplashes
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@@ -40,7 +40,7 @@ public class WandOfFrost extends Wand {
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if (ch.buff(Chill.class) != null){
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damage = Math.round(damage * ch.buff(Chill.class).speedFactor());
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} else {
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ch.sprite.burst(0x99FFFFFF, level / 2 + 2);
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ch.sprite.burst( 0xFF99CCFF, level / 2 + 2 );
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}
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ch.damage(damage, this);
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