v0.3.0: reworked the ballistica system
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@@ -26,6 +26,7 @@ import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
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import com.shatteredpixel.shatteredpixeldungeon.items.Item;
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import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.ScrollOfUpgrade;
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import com.shatteredpixel.shatteredpixeldungeon.mechanics.Ballistica;
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import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
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import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
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@@ -66,9 +67,9 @@ public class WandOfMagicMissile extends Wand {
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}
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@Override
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protected void onZap( int cell ) {
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protected void onZap( Ballistica bolt ) {
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Char ch = Actor.findChar( cell );
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Char ch = Actor.findChar( bolt.collisionPos );
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if (ch != null) {
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int level = level();
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