v0.3.0: reworked the ballistica system

This commit is contained in:
Evan Debenham
2015-03-26 22:43:23 -04:00
parent 9c1cfc095f
commit 99f853c190
27 changed files with 230 additions and 162 deletions
@@ -26,6 +26,7 @@ import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
import com.shatteredpixel.shatteredpixeldungeon.items.Item;
import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.ScrollOfUpgrade;
import com.shatteredpixel.shatteredpixeldungeon.mechanics.Ballistica;
import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
@@ -66,9 +67,9 @@ public class WandOfMagicMissile extends Wand {
}
@Override
protected void onZap( int cell ) {
protected void onZap( Ballistica bolt ) {
Char ch = Actor.findChar( cell );
Char ch = Actor.findChar( bolt.collisionPos );
if (ch != null) {
int level = level();