v0.3.0: reworked the ballistica system
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@@ -17,6 +17,7 @@
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*/
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package com.shatteredpixel.shatteredpixeldungeon.items.wands;
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import com.shatteredpixel.shatteredpixeldungeon.mechanics.Ballistica;
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import com.watabou.noosa.audio.Sample;
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import com.shatteredpixel.shatteredpixeldungeon.Assets;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Actor;
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@@ -34,8 +35,8 @@ public class WandOfSlowness extends Wand {
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}
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@Override
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protected void onZap( int cell ) {
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Char ch = Actor.findChar( cell );
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protected void onZap( Ballistica bolt) {
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Char ch = Actor.findChar( bolt.collisionPos );
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if (ch != null) {
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Buff.affect( ch, Slow.class, Slow.duration( ch ) / 3 + level() );
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@@ -46,9 +47,10 @@ public class WandOfSlowness extends Wand {
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}
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}
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protected void fx( int cell, Callback callback ) {
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MagicMissile.slowness( curUser.sprite.parent, curUser.pos, cell, callback );
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@Override
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protected void fx( Ballistica bolt, Callback callback ) {
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MagicMissile.slowness( curUser.sprite.parent, bolt.sourcePos, bolt.collisionPos, callback );
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Sample.INSTANCE.play( Assets.SND_ZAP );
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}
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